The ASTEROID tablet stereotest (version 0.931, using the long 60-trial option) was administered on a Commander 3D glasses-free tablet computer (Toronto, ON, Canada),
23 which uses parallax-barrier autostereoscopic 3D to present images in depth on a 10.1-inch screen.
20 The subject kept his or her chin in a chinrest, and the tablet was set on a stand 45 cm from the subject's chin; this was done to keep the test distance standardized and stable among all subjects and to replicate as closely as possible the protocol with the 3D projector, although the ASTEROID stereotest does not require a stand nor a chinrest for use. This testing distance resulted in the following visual angle specifications (horizontal × vertical, assuming subject fixation on the center of the test area): 8.53° × 6.73° per panel, 17.72° × 14.22° for the entire test area, 4.28° square for the 3D box, and 0.446° square for the colored dots. The tablet stand was weighted to prevent movement and was positioned parallel to the subject's face; this ensured that differences in parallax between the two eyes did not interfere with the subject's ability to perceive depth and that the subject was correctly positioned with respect to the tablet's parallax barrier, so that each eye was seeing the image intended for it. The subject wore a sticker bearing a high-contrast geometric design on the center of his or her forehead, roughly equidistant between his or her eyes, to allow the tablet to track the distance (based on the apparent size of the sticker in the front-facing camera image)
20 from the subject's eyes. To reduce glare off of the tablet, the overhead room lights were turned off during the ASTEROID testing procedure. One small light was kept on elsewhere in the testing room to allow the examiner to move freely about the room in the dark; otherwise, all light came from the tablet (average luminance 8.75 cd/m
2). In the ASTEROID test, the subject was asked to tap the panel on the screen of the Commander 3D tablet where he or she saw the floating square. Auditory and visual feedback was given after each choice; a correct choice was acknowledged by confetti, celebratory sounds (e.g., applause), and an animation of a box opening to reveal a prize. An incorrect choice was indicated by a low-pitched tone, and a box appeared in the correct location but remained closed.