Typically, the experiments involved only a small number of people with LV (the mean sample size in all studies was just 16, and the mean sample size of participants with LV was 10). Some studies simulated LV in people with normal vision using occlusion foils,
45 diffuser films,
60,67 or by avoiding using optical corrections
81 to reduce VA and CS and simulate tunnel vision.
72 Although these low vision simulations can be useful, they cannot simulate other visual problems, such as light sensitivity, color vision impairment, or patchy vision. Besides, many visual problems progress slowly over time, so people with LV may adapt to make use of less visual information and rely more heavily on other senses. In contrast, participants with simulated LV have not had the same chance to adapt to any visual deficiencies. Only two studies
52,66 involved mobility testing in the real world, and the experimental setups varied widely between studies. Often, the mobility courses did not reflect real-life environments. That is, they used large, high-contrast obstacles, large walkable areas, and did not include surface level changes, light level changes, or dynamically moving obstacles and stairs.
46–48,53,68 Therefore, it is difficult to understand how the results might apply in real-world situations. Another limitation of the existing literature is the failure to compare mobility performance with HMDs with that achieved using the person's usual mobility aids. Most of the mobility experiments used unaided mobility performance as the comparator. Only two studies compared the performance of the technology against that achieved with a cane.
45,52 Hence, most studies have failed to assess the real-world benefit of HMDs. Measuring mobility performance using HMDs in conjunction with habitual aids, as three studies did,
52,77,82 could also be useful to understand how HMD technology can augment existing aids. The familiarization period was not specified in most of the studies and was also limited when mentioned, ranging from 2 to 3 minutes to 30 minutes. The resulting lack of familiarity with the technology may also have had a significant impact on measured performance.