In this paradigm, a grid comprising 28 stimulus arrays was displayed on the screen, ensuring uniform center-to-center distances between the arrays, corresponding to a 6° eccentricity of the central elements of arrays. Of the arrays on the screen, half contained a target while the other half contained a nontarget (see
Fig. 3). The selection of arrays with targets followed a semirandom pattern, guaranteeing that half of the arrays in any given column contained a target. Notably, the central array of the screen always featured a target. This served as a starting point for each screen refresh.
The experimental procedure started with the presentation of a reference Gabor at the screen’s center. This Gabor patch served as an initial fixation spot, and its orientation matched the target elements. After making sure participants’ gaze was on the reference Gabor, as indicated by the eye-tracking signals, the stimulus screen was presented. Participants were instructed to continuously shift their gaze only to arrays where they perceived the presence of a target. Similar to the forced-choice eye movement paradigms, a valid response was counted when an eye movement was made to a stimulus array and the eye position entered the predetermined AOI (see the Eye Movement Analysis section for further detail) for that stimulus array.
Crucially, once a stimulus array had been fixated, it was excluded from the “valid response” tool, yet remained visible on the screen. Consequently, revisiting a previously chosen array was possible but did not count as a valid response. This was to prevent repetitive gazing at the same arrays from affecting performance. This strategy aimed to minimize potential fluctuations in the guess rate that could occur if participants were able to recall visited arrays. However, deleting locations from the response pool after multiple responses would also affect the overall guess rate. Therefore, to discourage repetitive viewing and minimize fluctuations in guess rates caused by removing visited locations from the response pool, the stimulus screen was updated after every five valid responses. For such an update of the screen, the stimulus screen was replaced by a new one in which the locations of the target and nontarget Gabors were reassigned, following the same procedure as described above. Additionally, the orientations of the central Gabor patches were updated based on the value indicated by QUEST. Notably, in this paradigm, QUEST receives five consecutive responses for the same orientation angle before being prompted for a new orientation angle. These calculations were based on participant responses to the previously presented orientation angle.
The participant’s orientation discrimination threshold in each condition was established at 75% correct performance. The guess rate was fixed at 50%, representing the average guess rate across the entire stimulus screen. While the number of possible arrays to choose from varied across different screen locations, we opted for a consistent guess rate to avoid having to adjust it based on the participant’s gaze location. For instance, at the screen center, participants could choose from six distinct arrays, while the number of choices decreased toward the edges and the corners of the screen.